
A VR exposition made for the Dutch artist Peter Riezebos. In this experience you van view 14 of his paintings. Exhibited in a space inspired by the former library of Hardewijk, now the studio of Peter Riezebos.





Making off
The goal for this project was to create a space consisting of recognizable elements from the original library. With this building blocks a new space could be created that felt like it could fall over at any moment. With walls and roofs that are supported by wobbly piles of books.To achieve this custom software wasdeveloped with which you could stack the building blocks by hand in VR.

Resources used:
Hardware: | HTC Vive | used for building the environment |
Oculus Go | used for the final experience | |
Software: | Unity | game engine |
Visual Studio | coding | |
Blender | 3D modeling | |
Unity Assets: | SteamVR | used for building the envrironment |
Quick Outline | used for building the envrironment | |
Oculus Integration | used for support on the Oculus Go | |
Arc Teleporter | used as basis for the teleportation system | |
Resources: | Books | for all the books |
Brick Texture | for the walls |