Shadowtime

An essay documentary in virtual reality about being in two worlds at once by Sister Sylvester & Deniz Tortum.

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Official Selection IDFA DocLab 2023
Official Selection Sheffield DocFest 2024
Official Selection Geneva International Film Festival 2023
Official Selection Kaohsiung Film Festival 2024
Official Selection Netherlands Film Festival 2024
Official Selection Beijing International Film Festival 2024
Official Selection Inconvenient Films 2025
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Official Selection VR Days Rotterdam 2024
Official Selection Lichter Filmfest 2024
Official Selection Beldocs 2024
Official Selection Animator Festival 2024
Official Selection BIFAN 2024
Official Selection Melbourne International Film Festival 2024
Official Selection Jihlava International Documentary Film Festival 2024
Official Selection ART VR 2024
Official Selection VR Days Innsbruck 2024
Official Selection Stereopsia 2024
Official Selection Thessaloniki International Film Festival 2023
Exhibited at Istanbul Modern 2026
Exhibited at Felix Meritis 2024
Exhibited at Eye Filmmuseum 2023

Shadowtime is a VR essay by Sister Sylvester and Deniz Tortum, about being in two worlds at once.

You meet Alma, your guide. She has good news: you don’t have to stay in the world that’s on fire. She gives you a cube, the first virtual object ever created. This cube holds infinite possibilities, all you have to do is forget everything, including your mother tongue.

Making of Shadowtime

I did the technical side of Shadowtime, working closely with Sister Sylvester and Deniz from the first experiments on. Every scene had its own challenge. Alma is a 3D recording of an actor, but she’s still always looking directly at you, which took a lot of shader tricks. Shadowtime also waits for you and reacts to what you do, so a fixed timeline wasn’t enough. I wrote custom timeline tools and a music system that could cope with all the ways you can go through it.

The hardest part came after the PC version was finished, when we ported it to Quest. At first the app wouldn’t even build. The files were huge, and the crowd of believers was far too heavy. I rebuilt it so that shaders do the animating and slowly got everything running on the headset.

I worked closely with 3D artist Bats Bronsveld, who suddenly passed away during the project. It saddens me deeply. Shadowtime is in memory of him.


Written & Directed by: Sister Sylvester & Deniz Tortum // Lead Developer: Sjoerd van Acker // Sound Design: Alican Çamcı // 3D Artist: Bats Bronsveld (In Memoriam) // AI Artist: Arjan van Meerten // Alma: Rawya El Chab // Production: Institute of Time // Produced by: Firat Sezgin & Ecegül Bayram


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