Lingering Echoes
A VR installation in which you build upon echoes from the past, shaping the future. Commissioned by TETEM.
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Lingering Echoes places you inside a glowing tesseract, a four-dimensional hypercube constructed from fluorescent string, where the movements of every previous visitor linger as luminous trails on the walls. Upon entering the physical installation and putting on a VR headset, you are confronted with the accumulated decisions of those who came before: paths traced by strangers, now yours to follow or abandon.
In this dimension, time does not move on its own. It moves when you do. Each visitor becomes both archaeologist and author, reading the choreography left by others while composing their own. As you move through the space, more hands appear alongside yours, each following their own inherited path. When the traces begin to disappear, the structure falls away, and gradually the roles reverse. Past becomes future, present becomes past.
No two experiences are identical. Some follow existing trails closely; others create their own path. This spectrum of responses mirrors how cultures form and how individual decisions compound into collective inheritance.
Lingering Echoes asks: what will you leave for those who come after?


Deep time is almost impossible to imagine, so I wanted to find out if you could feel it instead. The idea comes from the seven generation principle, where you make decisions with the people seven generations from now in mind. Every gesture since the first show in 2024 is still in the work, so it’s something you take care of together with a community of strangers.
Dr Anneke Sools did a talk about the work where she reflected on the visitor experience. You can see her presentation here:
